30th/January/2018
30th/January/2018
- Tons of Scripts redone
- Monsters Default scriptset redone
- All monsters redone
- Sequencer added
- XP/GP System Implemented
- Rest system implemented
- Chat Commands implemented
- Fixed doors not openning even after having the key
- Players that set traps in non-hostile areas will be punished
- Player stat system implemented (Kill, Death, Monsterpoints counter)
- Removed "Player Info" from Rogue Encampment
- Removed "Scoreboard" from Rogue Encampment
- Removed "Emote Wand"
- Removed "Who Stone"
- Monsters will have proper stats:
- Random Loot system implemented
- All monsters are Immune to "Disarm"
- Monsters no longer have Keen, Holy Avenger or Vorpal
- Monsters no longer have OnHit: Cast Spell
- Monsters no longer have True Seeing (unless if has spell or race has true seeing)
- Monsters no longer have Freedom of Movement (except spiders)
- From Act VI forward monsters get exponentially harder (trust me on this one)
- Removed "Trash Can" from Rogue Encampment
- All items dropped by the player will be automatically destroyed
- Removed Act-Tagged items ([I] Weapon, [V] Armor, etc)
- Chest of Potion, Sanctuary and Time opens with a special Key
- All mobs has a chance do drop the special Key mentioned above
- [Hell], [Uber] and [Rune] Tagged monsters will be treated as Act 11 monsters
- Removed all side quests (to make better ones in the future)
- All bosses, elites and champions are Chaotic Evil (with few exceptions)
- The server will start being Spellcaster friendly
- The server will start being stalh/sneak attack friendly
- All bosses, elites and champions has 3 times higher chance to drop runes, set items, unique items, etc
- [Holy] Tagged items removed
- Rune names changed from "Rune Name - Number" to "Number - Rune Name"
- SIMTools implemented
Note: This is still beta, any problems should be reported here in the forum
## Trully yours, Stefano ##
- Monsters Default scriptset redone
- All monsters redone
- Sequencer added
- XP/GP System Implemented
- Rest system implemented
- Chat Commands implemented
- Fixed doors not openning even after having the key
- Players that set traps in non-hostile areas will be punished
- Player stat system implemented (Kill, Death, Monsterpoints counter)
- Removed "Player Info" from Rogue Encampment
- Removed "Scoreboard" from Rogue Encampment
- Removed "Emote Wand"
- Removed "Who Stone"
- Monsters will have proper stats:
- Monster Stats:
Racial:
Elementals
Constructs
Undead
Insects
Mobtype:
Balor
Battle Horror
Bebilith
Beholder
Celestial Avenger
Dragons
Formian
Harat
Imp
Intellect Dev
Lich
Mindlfayer
Skeleton
Slaad
Stinger
WillOWisp
Check NWN Wiki for more information
- Random Loot system implemented
- All monsters are Immune to "Disarm"
- Monsters no longer have Keen, Holy Avenger or Vorpal
- Monsters no longer have OnHit: Cast Spell
- Monsters no longer have True Seeing (unless if has spell or race has true seeing)
- Monsters no longer have Freedom of Movement (except spiders)
- From Act VI forward monsters get exponentially harder (trust me on this one)
- Removed "Trash Can" from Rogue Encampment
- All items dropped by the player will be automatically destroyed
- Removed Act-Tagged items ([I] Weapon, [V] Armor, etc)
- Chest of Potion, Sanctuary and Time opens with a special Key
- All mobs has a chance do drop the special Key mentioned above
- [Hell], [Uber] and [Rune] Tagged monsters will be treated as Act 11 monsters
- Removed all side quests (to make better ones in the future)
- All bosses, elites and champions are Chaotic Evil (with few exceptions)
- The server will start being Spellcaster friendly
- The server will start being stalh/sneak attack friendly
- All bosses, elites and champions has 3 times higher chance to drop runes, set items, unique items, etc
- [Holy] Tagged items removed
- Rune names changed from "Rune Name - Number" to "Number - Rune Name"
- SIMTools implemented
Note: This is still beta, any problems should be reported here in the forum
## Trully yours, Stefano ##
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