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| 16th/March/2018 Fri Mar 16, 2018 11:50 am by Stefano All systems bellow have been implemented and fully configured/modified/etc. 100% Done -Horadric Cube System -Runeword System -Magic Find System -Gold Find System -XP% System ## Trully yours, Stefano ## Comments: 0 9th/March/2018 Fri Mar 09, 2018 2:11 pm by Stefano The Module got corrupted and had to make everything again, but I've already made tons of things All systems bellow have been implemented and fully configured/modified/etc. 100% Done -Town Portal System -Henchmen System -Monster System -Death System -Treasure System -Subrace System -Item Durability System -XP/GP System -Random Loot System -Set Items Systems -Socket System -Persistent Player … [ Full reading ] Comments: 0 26th/February/2018 Mon Feb 26, 2018 8:36 am by Stefano - Fully configured Subrace System - Fully configured Item Durability System - Fully configured XP/GP System - Fully configured Player Guils System (PGS) - Fully Configured Paragon Level system, you can level up to level 80 - Fully configured SIMTools - Fully configured and modified Random Loot System - Fully designed all (D1) areas, inlcuding Hellfire content - Created all (D1) Monsters, except … [ Full reading ] Comments: 0 20th/February/2018 Tue Feb 20, 2018 8:46 am by Stefano - Random Loot System implemented - Set-Item System implemented - Socket System implemented - Rod of Fast Buffing created* - Tristram created - Levels 1-16 (Cathedral/Dungeon, Catacombs, Caves and Hell) created - Crypt levels 1-4 created - Nest/Hive levels 1-4 created - Adria, Celia, Complete Nut, Deckard Cain, Farnham, Gillian, Griswold, Kael Rills, Lester, Ogden, Pepin, Wirt created *: Same Rod … [ Full reading ] Comments: 0 19th/February/2018 Mon Feb 19, 2018 11:17 am by Stefano - Persistent Storage system implemented - Player Guild system implemented - Paragon Level system implemented (HGLL) - SIMTools implemented - Spell system improved - Polymorph system improved ## Trully yours, Stefano ## Comments: 0 16th/February/2018 Fri Feb 16, 2018 3:37 pm by Stefano - Removed CEP 2.63 and CPP 1.71 so the only requirement to play in the server is having a copy of NWN - NPC/Henchmen/Mount/Monsters AI system implemented - Subrace System implemented - Item Durability System Implemented* - XP/GP System Implemented *: Weapons, Shields and Armors have durability now. If their durability is low enough it'sll break the item and you'll lose it forever. The lower the … [ Full reading ] Comments: 0 14th/February/2018 Wed Feb 14, 2018 8:04 am by Stefano - World of Sanctuary will be built from the ground up - Henk's Diablo Lord of Destruciton module will no longer be used for anything (aside from reference) ## Trully yours, Stefano ## Comments: 0 3rd/January/2018 Sat Feb 03, 2018 5:32 pm by Stefano - My PC got wet (story about what happened is in the facebook page) lost everything - World of Sanctuary is no more (FOR NOW!) - Se you soon ## Trully yours, Stefano ## Comments: 0 31st/January/2018 Wed Jan 31, 2018 1:50 pm by Stefano - Paragon Level system implemented - Subrace system implemented - Spell System implemented - Shapechange, Polymorph and Tenser's Transformation redone Note: Spellcasters and Polymorphers might be a little overpowered (or underpowered) since it's still in beta. ## Trully yours, Stefano ## Comments: 0 | Who is online? In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None Most users ever online was 69 on Mon Apr 12, 2021 4:15 am Statistics We have 24 registered usersThe newest registered user is captmyron Our users have posted a total of 177 messages in 107 subjects |
Fri Mar 16, 2018 11:50 am by Stefano
» 9th/March/2018
Fri Mar 09, 2018 2:11 pm by Stefano
» 26th/February/2018
Mon Feb 26, 2018 8:36 am by Stefano
» 20th/February/2018
Tue Feb 20, 2018 8:46 am by Stefano
» 19th/February/2018
Mon Feb 19, 2018 11:17 am by Stefano
» 16th/February/2018
Fri Feb 16, 2018 3:37 pm by Stefano
» [README] Report
Wed Feb 14, 2018 8:34 am by Stefano
» [README] Content
Wed Feb 14, 2018 8:27 am by Stefano
» [README] Contributors application
Wed Feb 14, 2018 8:26 am by Stefano