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» 16th/March/2018
World of Sanctuary - Portal EmptyFri Mar 16, 2018 11:50 am by Stefano

» 9th/March/2018
World of Sanctuary - Portal EmptyFri Mar 09, 2018 2:11 pm by Stefano

» 26th/February/2018
World of Sanctuary - Portal EmptyMon Feb 26, 2018 8:36 am by Stefano

» 20th/February/2018
World of Sanctuary - Portal EmptyTue Feb 20, 2018 8:46 am by Stefano

» 19th/February/2018
World of Sanctuary - Portal EmptyMon Feb 19, 2018 11:17 am by Stefano

» 16th/February/2018
World of Sanctuary - Portal EmptyFri Feb 16, 2018 3:37 pm by Stefano

» [README] Report
World of Sanctuary - Portal EmptyWed Feb 14, 2018 8:34 am by Stefano

» [README] Content
World of Sanctuary - Portal EmptyWed Feb 14, 2018 8:27 am by Stefano

» [README] Contributors application
World of Sanctuary - Portal EmptyWed Feb 14, 2018 8:26 am by Stefano

Donate
16th/March/2018

Fri Mar 16, 2018 11:50 am by Stefano

All systems bellow have been implemented and fully configured/modified/etc. 100% Done

-Horadric Cube System
-Runeword System
-Magic Find System
-Gold Find System
-XP% System

##  Trully yours, Stefano  ##

Comments: 0

9th/March/2018

Fri Mar 09, 2018 2:11 pm by Stefano

The Module got corrupted and had to make everything again, but I've already made tons of things

All systems bellow have been implemented and fully configured/modified/etc. 100% Done

-Town Portal System
-Henchmen System
-Monster System
-Death System
-Treasure System
-Subrace System
-Item Durability System
-XP/GP System
-Random Loot System
-Set Items Systems
-Socket System
-Persistent Player …

[ Full reading ]

Comments: 0

26th/February/2018

Mon Feb 26, 2018 8:36 am by Stefano

- Fully configured Subrace System
- Fully configured Item Durability System
- Fully configured XP/GP System
- Fully configured Player Guils System (PGS)
- Fully Configured Paragon Level system, you can level up to level 80
- Fully configured SIMTools
- Fully configured and modified Random Loot System
- Fully designed all (D1) areas, inlcuding Hellfire content
- Created all (D1) Monsters, except …

[ Full reading ]

Comments: 0

20th/February/2018

Tue Feb 20, 2018 8:46 am by Stefano

- Random Loot System implemented
- Set-Item System implemented
- Socket System implemented
- Rod of Fast Buffing created*
- Tristram created
- Levels 1-16 (Cathedral/Dungeon, Catacombs, Caves and Hell) created
- Crypt levels 1-4 created
- Nest/Hive levels 1-4 created
- Adria, Celia, Complete Nut, Deckard Cain, Farnham, Gillian, Griswold, Kael Rills, Lester, Ogden, Pepin, Wirt created

*: Same Rod …

[ Full reading ]

Comments: 0

19th/February/2018

Mon Feb 19, 2018 11:17 am by Stefano

- Persistent Storage system implemented
- Player Guild system implemented
- Paragon Level system implemented (HGLL)
- SIMTools implemented
- Spell system improved
- Polymorph system improved

##  Trully yours, Stefano  ##

Comments: 0

16th/February/2018

Fri Feb 16, 2018 3:37 pm by Stefano

- Removed CEP 2.63 and CPP 1.71 so the only requirement to play in the server is having a copy of NWN
- NPC/Henchmen/Mount/Monsters AI system implemented
- Subrace System implemented
- Item Durability System Implemented*
- XP/GP System Implemented

*: Weapons, Shields and Armors have durability now. If their durability is low enough it'sll break the item and you'll lose it forever. The lower the …

[ Full reading ]

Comments: 0

14th/February/2018

Wed Feb 14, 2018 8:04 am by Stefano

- World of Sanctuary will be built from the ground up
- Henk's Diablo Lord of Destruciton module will no longer be used for anything (aside from reference)

##  Trully yours, Stefano  ##

Comments: 0

3rd/January/2018

Sat Feb 03, 2018 5:32 pm by Stefano

- My PC got wet (story about what happened is in the facebook page) lost everything
- World of Sanctuary is no more (FOR NOW!)
- Se you soon

##  Trully yours, Stefano  ##

Comments: 0

31st/January/2018

Wed Jan 31, 2018 1:50 pm by Stefano

- Paragon Level system implemented
- Subrace system implemented
- Spell System implemented
- Shapechange, Polymorph and Tenser's Transformation redone


Note: Spellcasters and Polymorphers might be a little overpowered (or underpowered) since it's still in beta.

##  Trully yours, Stefano  ##

Comments: 0

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